Display Name = "Hall of Sin 6th Layer"
Parallax Name = "StarlitSky"
Note = "<背景1:Translucent,DarkSpace>\r\n<背景2:Stone3,Fort2>"

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 380, 34, 5, 2, 1])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 380, 34, 33, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    GatherFollowers([])
    ShowPicture([5, "80_satan_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["You have come quite far to reach this point......"])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["I am the Seven Deadly Sins."])
    ShowText(["The king of sins that indulges in greed and controls desire."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Seven Deadly Sins...... finally, I get to meet the real thing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Until now, I've only interacted through voices and visions――"])
    ShowText(["But now, the enemy's leader is finally within reach of this sword."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Controlling desire and manipulating others......"])
    ShowText(["Such underhanded methods end here."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I have been made to suffer quite a bit until now..."])
      ShowText(["Finally, it's time to collect the tribute, I'll take you down here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I have been made to suffer quite a bit until now..."])
      ShowText(["Finally, it's time to collect the tribute, I'll take you down here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I have been made to suffer quite a bit until now..."])
      ShowText(["Finally, it's time to collect the tribute, I'll take you down here!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["...Do you think you've won just by defeating the embodiment?"])
    ShowText(["You have greatly underestimated my power..."])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, true])
    ShowPicture([5, "80_satan_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Deadly Sins have opened their eyes!"])
    ShowText(["A powerful sense of intimidation shakes the entire space――"])
    ShowTextAttributes(["satan_fc1", 1, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["Taste well the power of desire that I possess..."])
    ShowText(["This is the deadly sin! This is the power of desire that devours the world!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The intimidation is so strong that it makes me want to back away."])
    ShowText(["To still have such power left after losing all the embodiments――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...But I will not yield!"])
    ShowText(["Your sins and desires will be cast away by our power!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From the beginning, I never expected an easy fight..."])
      ShowText(["Here I come, master of sins!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From the beginning, I never expected an easy fight..."])
      ShowText(["Here I come, master of sins!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From the beginning, I never expected an easy fight..."])
      ShowText(["Here I come, master of sins!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Born from the world of darkness, a sinister whirlpool of desire..."])
    ShowText(["Now is the time to return to the world of darkness!"])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["You manipulated everyone and led them down the path of evil..."])
      ShowText(["You will receive your just rewards!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["You manipulated everyone and led them down the path of evil..."])
      ShowText(["You will receive your just rewards!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["I will not lose to you anymore!"])
      ShowText(["I will crush you with my staff!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 63, 0])
      ShowTextAttributes(["gob_fc3", 2, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["I will not lose to you anymore!"])
      ShowText(["I will slash you down with my sword!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 64, 0])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>"])
      ShowText(["Not only me, but I won't forgive you for leading all my friends to fall into darkness..."])
      ShowText(["I will absolutely not allow it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 65, 0])
      ShowTextAttributes(["pramia_fc3", 0, 0, 2])
      ShowText(["\\n<Teeny>"])
      ShowText(["Not only me, but I won't forgive you for leading all my friends to fall into darkness..."])
      ShowText(["I will absolutely not allow it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["W-well, it's a bit scary..."])
      ShowText(["But more than that, I am angry!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 67, 0])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["W-well, it's a bit scary..."])
      ShowText(["But more than that, I am angry!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 163, 0])
      ShowTextAttributes(["lily_fc1", 6, 0, 2])
      ShowText(["\\n<Lily>"])
      ShowText(["The grudge from you playing with my heart... I will settle it now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 836, 0])
      ShowTextAttributes(["lily_fc2", 2, 0, 2])
      ShowText(["\\n<Lily>"])
      ShowText(["The grudge from you playing with my heart... I will settle it now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 167, 0])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>"])
      ShowText(["Let's be thankful for the power you have given me."])
      ShowText(["However, shall you receive the consequences for bringing down my friends...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 837, 0])
      ShowTextAttributes(["lusia_fc2", 2, 0, 2])
      ShowText(["\\n<Lucia>"])
      ShowText(["Let's be thankful for the power you have given me."])
      ShowText(["However, shall you receive the consequences for bringing down my friends...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 57, 0])
      ShowTextAttributes(["inp_fc3", 4, 0, 2])
      ShowText(["\\n<Rumi>"])
      ShowText(["...Hmph!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>"])
      ShowText(["How dare you throw me into such a hot place...!"])
      ShowText(["Anger is rising up~!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 838, 0])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>"])
      ShowText(["How dare you throw me into such a hot place...!"])
      ShowText(["Anger is rising up~!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 295, 0])
      ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["With this incident, I have severed my past..."])
      ShowText(["I hold no grudge, but for the sake of the world, you shall disappear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 296, 0])
      ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["With this incident, I have severed my past..."])
      ShowText(["I hold no grudge, but for the sake of the world, you shall disappear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 835, 0])
      ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["With this incident, I have severed my past..."])
      ShowText(["I hold no grudge, but for the sake of the world, you shall disappear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 341, 0])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith & Lilim>"])
      ShowText(["Thanks to you, we now have a criminal record."])
      ShowText(["I will never forgive you..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 0, 0, 2])
      ShowText(["\\n<Witch>"])
      ShowText(["Thank you for the new power..."])
      ShowText(["It's not much of a thank you, but you will perish now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 839, 0])
      ShowTextAttributes(["witchs_fc2 ", 0, 0, 2])
      ShowText(["\\n<Witch>"])
      ShowText(["Thank you for the new power..."])
      ShowText(["It's not much of a thank you, but you will perish now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 340, 0])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Fatima>"])
      ShowText(["Arrogantly manipulating my heart..."])
      ShowText(["You shall receive your punishment!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 840, 0])
      ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
      ShowText(["\\n<Fatima>"])
      ShowText(["Arrogantly manipulating my heart..."])
      ShowText(["You shall receive your punishment!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 143, 0])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>"])
      ShowText(["Later, give me some power too."])
      ShowText(["You gave it to that fake from the monster world, so it's unfair if you don't give me some."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 881, 0])
      ShowTextAttributes(["satanachia_fc1", 1, 0, 2])
      ShowText(["\\n<Satanachia>"])
      ShowText(["My lord, I too possess the desire of arrogance!"])
      ShowText(["I wish to defeat you and fulfill my desires!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ControlVariables([1390, 1390, 0, 0, 1])
      ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Indeed, I am filled with desire, but do not make me fight such a monster!"])
      ShowText(["Do you really want to kill me for real!?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2110, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_satan_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["Your power of emotions... hope, and belief..."])
    ShowText(["Does it exceed my desire...?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We will show you that we can save the world..."])
      ShowText(["Before that belief, how much is my desire worth?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, the banquet of sin and desire comes to an end."])
      ShowText(["I shall destroy you and cut off the roots of desire."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We will show you that we can save the world..."])
      ShowText(["Before that belief, how much is my desire worth?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, the banquet of sin and desire comes to an end."])
      ShowText(["I shall destroy you and cut off the roots of desire."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We will show you that we can save the world..."])
      ShowText(["Before that belief, how much is my desire worth?"])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, the banquet of sin and desire comes to an end."])
      ShowText(["I shall destroy you and cut off the roots of desire."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["Hmph... what foolishness."])
    ShowText(["Even if I perish, the roots of desire cannot be severed."])
    ShowPicture([5, "80_satan_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["satan_fc1", 1, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["Desire is something that all beings harbor in their hearts!"])
    ShowText(["Neither humans nor monsters, nor even angels can escape from desire!"])
    ShowPicture([5, "80_satan_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["Even if it is called a sin and despised..."])
    ShowText(["I am within you, and within all beings."])
    ShowTextAttributes(["satan_fc1", 0, 0, 2])
    ShowText(["\\n<Seven Deadly Sins>"])
    ShowText(["...I am the Seven Deadly Sins."])
    ShowText(["The king of sins that indulges in greed and controls desire."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, false])
    ControlVariables([1325, 1325, 0, 0, 12])
    ControlSwitches([3071, 3071, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The body of the Seven Deadly Sins is crumbling away—"])
    ShowText(["And then, it vanished into dust—"])
    Wait([60])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["At last, he has perished..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["At last, he has perished..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaos Alipheese>"])
      ShowText(["At last, he has perished..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It is over, isn't it?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, it is over."])
      ShowText(["However... even if he is gone, desire will not disappear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, it is over."])
      ShowText(["However... even if he is gone, desire will not disappear."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, it is over."])
      ShowText(["However... even if he is gone, desire will not disappear."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It is a well-known fact that desire exists in everyone's heart."])
    ShowText(["To regulate that, the concept of sin exists."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In other words, the very word sin..."])
    ShowText(["Is the proof of those who fought against their own desires."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The king of sin... you did not even understand the meaning of the name you bore."])
    ShowText(["Thus, the Seven Deadly Sins have perished."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Another seed of destruction has vanished from this world—"])
    ShowText(["...Goodness, this was particularly a long battle."])
    ControlVariables([1357, 1357, 2, 0, 1])
    CallCommonEvent([9060])
    Script(["gain_medal(181)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Goodness, this was particularly a long battle this time."])
      ShowText(["Going around the world and defeating the embodiments has caused quite the hassle."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Goodness, this was particularly a long battle this time."])
      ShowText(["Going around the world and defeating the embodiments has caused quite the hassle."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Goodness, this was particularly a long battle this time."])
      ShowText(["Going around the world and defeating the embodiments has caused quite the hassle."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, it was a terrifying enemy."])
    ShowText(["If we had delayed our response, it would have undoubtedly destroyed the world..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's why we did a great job, didn't we!"])
    ShowText(["Now, this matter is settled! Let's continue our adventure!"])
    ConditionalBranch([4, 696, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["Where will you lead me next, I wonder~?"])
      ShowText(["I'm looking forward to it~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 387, 0])
      ShowTextAttributes(["eden_fc3", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Goodness, what on earth will we be fighting next..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we have broken the Seven Deadly Sins."])
    ShowText(["However, the world is still on the brink of destruction—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let's continue our adventure and further strengthen our forces."])
    ShowText(["To defeat the root of destruction, the Goddess of Chaos—"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([0])
    ControlSwitches([31, 39, 1])
    TransferPlayer([0, 969, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4268, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([465, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1257, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2905, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([924, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4538, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3760, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([933, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3144, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2312, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1347, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2502, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2512, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    CallCommonEvent([9108])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    CallCommonEvent([9108])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1376, 0, 5, 2])
      ControlVariables([1376, 1376, 0, 0, 6])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1376, 0, 5, 2])
      ControlVariables([1376, 1376, 0, 0, 6])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Finally, we've arrived at the final floor."])
      ShowText(["The Seven Deadly Sins are ahead..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Finally, we've arrived at the final floor."])
      ShowText(["The Seven Deadly Sins are ahead..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Finally, we've arrived at the final floor."])
      ShowText(["The Seven Deadly Sins are ahead..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can feel the oppressive aura even from here..."])
      ShowText(["As expected of the sixteen catastrophic phenomena."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can feel the oppressive aura even from here..."])
      ShowText(["As expected of the sixteen catastrophic phenomena."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can feel the oppressive aura even from here..."])
      ShowText(["As expected of the sixteen catastrophic phenomena."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Let's go, to end this long battle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We traveled around the world, continuously defeating the embodiments."])
    ShowText(["Our long fight with the Seven Deadly Sins is finally coming to an end—"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Finally, it's the final floor."])
    ShowText(["Are you ready?"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead lies an utterly ordinary treasure chest."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you keep going straight ahead, there's a stone tablet."])
    ShowText(["Don't forget to grab it."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a treasure chest."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's nothing here."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way......"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's nothing here, is there......"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a treasure chest."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, let's move on......"])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way, please......"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, there are two treasure chests."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Deeper inside, there's a platinum treasure chest!"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, there's a regular treasure chest."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a treasure chest."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["I can feel the universe......"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, please take the treasure chest."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's proceed this way......"])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Oh, it's a green treasure chest."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way please."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way......"])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's nothing here."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A treasure chest, isn't it......"])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is the correct route......"])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We're almost there......"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end...... You can tell just by looking."])
    ShowText(["It might be questionable whether navigation is necessary, but the warning colors should be easy to understand."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, make sure to grab the treasure chest."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There are still treasure chests here as well."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, there is a green treasure chest."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way......"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The treasure chest is over here......"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Are you ready for the final battle?"])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The boss is just ahead."])
    ShowText(["Now, let's get fired up and go."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There are treasure chests on both the left and right paths."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end."])
    Empty([])
